Mass Effect 2 udnytter ME1 save data
Skrevet af Christina Sagnsby    Mandag, 27. Juli 2009 18:04   

me2

Mass Effect 2 vil udnytte gemte data fra ME1 til at skabe varierede og unikke storylines for den enkelte spiller. I et interview med PC World forklarer producer Casey Hudson lidt mere om hvordan det præcist fungerer. Og om hvordan alle beslutninger man træffer har en betydning, store som små.

"When you're playing the first game, everything that you do is setting a variable so that as the story progresses we know that you did a certain thing on a certain planet, and then internal to the game, we can reference those things," forklarer han. "Your Mass Effect save game contains all of that information. When you import it into Mass Effect 2, now we can continue mining all that information."

"The information pertains not just to what your ending was, but to "literally hundreds of things,"Anytime we have a plot or a character or situation in Mass Effect 2, we think about what you did, potentially, in the first game that might affect said plot or character or situation in the second. We can look at each variable and dynamically change what happens in the moment."

Hudson kommer med et eksempel fra Mass Effect 1 der handler om mødet med Conrad Verner, (en kæmpe, dog temmeligt irriterende, fan af Shepard):

"Conrad Verner was a fan of Commander Shepard's that you met in the first game, and it's like you meet this guy in an alley and you can be nice to him or you can be a jerk to him, and at the time you might have been thinking of it as just a trite role-playing convention, good-guy bad-guy, and that's that.

"Jump forward two years. Now you're playing Mass Effect 2, and oh my god, who's this, it's Conrad Verner! And based on what you've done, you realize that while the moment in the first game maybe seemed throwaway, now Conrad's back and involved in another plot in a game you're playing two years later...and what you did two years ago is meaningfully affecting what's happening. That's a small example."

 

Hudson kommer også med et par større eksempler, et af dem indeholder dog SPOILERS for de af jer der endnu ikke har gennemført Mass Effect.

 "The larger examples are things like...take the way you navigate through the ending of Mass Effect, how you left the galaxy in a certain state with humans, whether they were in control of the Galactic Council or not, things like that," he said. "In Mass Effect 2, when you walk around, you'll see all the areas affected by your decisions, including large scale stuff like the Citadel."  (END SPOILER)

Altså kan alle valg man træffer have indflydelse på de næste valg man møder og de valg man allerede har truffet.
Forvirret? Jeg glæder mig ihvertfald til at se om BioWare kan gøre hvad de har sat sig for!

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Kommentarer: 

 
# mORTEN 27/07-09 22:09
Jeg synes man har hørt den historie mange gange før.. Men det var rimelig succesfuldt i 1'eren. Idéen er rigtig god ihvertfald!
Kan huske MGS på PS1, hvor praying mantis kunne genkende savegames fra andre konami-spil og, basseret på ens antal saves op til mødet med ham, hvordan man var som spiller. Super fed detalje som jeg, ihvertfald, har husket lige siden. :good:
 
 
# Lasse Poulsen 28/07-09 01:22
Lad os endelig håbe det virker som forventet. Kan rigtig godt lide ideen.
 
 
# Octavarium 28/07-09 04:08
glæder mig sku til Mass Effect 2 er ret sikker på jeg ska have det.