| Mass Effect 2 udnytter ME1 save data | |
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Mass Effect 2 vil udnytte gemte data fra ME1 til at skabe varierede og unikke storylines for den enkelte spiller. I et interview med PC World forklarer producer Casey Hudson lidt mere om hvordan det præcist fungerer. Og om hvordan alle beslutninger man træffer har en betydning, store som små. "When you're playing the first game, everything that you do is setting a variable so that as the story progresses we know that you did a certain thing on a certain planet, and then internal to the game, we can reference those things," forklarer han. "Your Mass Effect save game contains all of that information. When you import it into Mass Effect 2, now we can continue mining all that information." "The information pertains not just to what your ending was, but to "literally hundreds of things,"Anytime we have a plot or a character or situation in Mass Effect 2, we think about what you did, potentially, in the first game that might affect said plot or character or situation in the second. We can look at each variable and dynamically change what happens in the moment." Hudson kommer med et eksempel fra Mass Effect 1 der handler om mødet med Conrad Verner, (en kæmpe, dog temmeligt irriterende, fan af Shepard): "Conrad Verner was a fan of Commander Shepard's that you met in the first game, and it's like you meet this guy in an alley and you can be nice to him or you can be a jerk to him, and at the time you might have been thinking of it as just a trite role-playing convention, good-guy bad-guy, and that's that. |


Kommentarer:
Kan huske MGS på PS1, hvor praying mantis kunne genkende savegames fra andre konami-spil og, basseret på ens antal saves op til mødet med ham, hvordan man var som spiller. Super fed detalje som jeg, ihvertfald, har husket lige siden. :good: