Der er ikke noget som en god boss kamp i et spil. Men det får vi så ingen mulighed for i Prey når det udgives.
I en større artikel hos Game Informer har de skrevet en del om spillet, og hvad vi kan forvente os.
Vi kan ikke lade være med at bide mærke i deres tekst angående deres Telepaths:
We don’t have anything like boss fights in the game, but because of the way the A.I. works, [Telepaths] feel like a miniboss,” Bare says. “He owns an area and typically has a cluster of humans that he’s taken over. The humans are interesting, because they are aware of the fact that they’ve been possessed, so if they see you they’ll say things like, ‘I can’t stop myself. Run, get away. We’re both going to die,’ that kind of thing. That presents the player with an interesting choice. Do I cap this person, but they’re actually a human being, or do I try to find a way to avoid them or take them down nonlethally?
Hvad syntes I om denne model?














