|Jonathan, we’ll start with you. What is your title, and what do you do at Treyarch?
Jonathan Moses: I’m a Senior Producer at Treyarch, currently responsible for the PC version in all territories and overseeing analytics across all of BO4.
What’s your history with gaming on the PC?
JM: My parents never bought me a game console when I was a kid (so sad), but we always had the latest PCs. This goes back to the Apple IIe, and then a 286 when they were new – up through Pentiums and into college with a pretty high-end computer for its day. They were never gaming systems, but I did what I could. Being a PC gamer always meant knowing how to tweak your settings to get the most out of your RAM, and knowing when it was time to upgrade. I played everything I could get my hands on, from the original Wolfenstein, to Kings Quest, to Civilization, to Warcraft, to the original shooters of Wolfenstein 3D, Doom, and Duke Nukem.
What can PC gamers expect with Call of Duty: Black Ops 4?
JM: First of all, PC gamers can expect that we’re taking them very seriously by putting a lot more attention on the PC than ever before. There is a big team at Beenox working full-time on the PC game, and they are working closely with our team here at Treyarch.
In Black Ops 4 PC players will be able to fully scale the experience to balance the performance and the visuals across the widest range of PC specs. We’re also allowing players to customize controls per Specialist. For example, players can choose between press and hold vs toggle behaviors per ability. A player might prefer to hold for grenade cooking, but toggle for Ruin’s grapple.
We have already announced a number of supported features including 4K, HDR, and uncapped framerate support. So be sure to check out the PC Behind the Scenes video above for more information.
What does Blizzard Battle.net bring to the table for PC gamers?
Behind the scenes we’ve been working with Blizzard for a while. We’re getting access to their security experts and Battle.Net team, so players can expect best-in-class security and stability from the start.
Battle.net is a tightly controlled platform that only has games that were designed to be high-quality PC experiences, so BO4 is a good fit there too. We’re going to be linked into Battle.net’s social systems, enabling players to chat across titles and coordinate matches.
What is the involvement of Beenox and how is that relationship shaping the PC version?
Beenox is an amazing team. They’re passionate about Call of Duty, having worked on many, and about PC games, and they have lots of experience there too. They’ve enabled us to scale up the number of developers focused on PC, and that will come through in how smooth and polished the game is shaping up to be. Their team is well-integrated into what we’re doing here at Treyarch. Between the Beenox artists, engineers, and designers working across features and content for Black Ops 4, the PC team can take that experience to make sure PC needs are taken into account in all areas too.