Der har været en del røre i vandet omkring XP/level systemet i Rust, men det ender så nu.

For nu har spillets udvikler taget konsekvensen af dette, og fjernet XP systemet helst i spillet. I kan se deres udmelding her:

The component system is now live. This represents a fundamental shift into how Rust will be played. The XP system is gone. Congratulations to everyone who bitched and complained about how awful it was. You’ve succeeded! Just kidding. We knew the XP system was shitty about a week after releasing it, and funnily enough, not for the reasons everyone was attempting to illustrate.

The XP system mainly sucked because it completely changed the feel of Rust as a sandbox. It was no longer about new encounters and enjoying your time in the game world, but instead about how to level up as quickly as you can. And when that finally happened, the game immediately became boring. It was also unsustainable going forward. New items we haven’t even thought of yet would need to be hacked into certain levels, which would cause a never ending balance nightmare and item bloat (it was already ridiculous when you’d reach a level and have 12 things unlocked). Eventually we’d like to never have to wipe and just have decay and resource management take care of the server, and XP was not compatible with this goal without all kinds of workarounds and hacks forced in like some sort of prestige system. And lastly, it removed the “making lemonade out of lemons” feel Rust had, where you’d stumble across a bucket helmet and crossbow blueprint and that would be your load-out for the foreseeable future.

Hvis I vil læse mere om denne opdatering, kan I klikke her.

Spiller I stadig Rust?