Så er opdatering 1.2 ude til Star Wars Outlaws hvor den som jeg synes er vigtigst er opdateringen på at snige rundt som bliver mere til at have med at gøre. Det var på nogle området lidt for tilfældigt. Du kan finde hele beskrivelsen af opdateringen her:

https://www.ubisoft.com/en-us/game/star-wars/outlaws/news-updates/1Kq2ABlTdHgkdbGRQZ20he/star-wars-outlaws-title-update-12

The latest update to the game, Title Update 1.2, has been released, and we are not just talking about a small update with a couple of bug fixes. The team at Massive Entertainment has put in a tremendous effort to address some of the issues that players have fairly pointed out, and the list of changes/fixes/improvements is long! We are talking about a team that really wants to turn the (space) ship around, so even more people will play and appreciate the effort they put into creating the incredible world of Star Wars Outlaws. So know that they hear and see you and the players’ comments, criticisms and also your love for the world they have created. 

You can read the full patch notes here, but some of the more important updates including some significant changes to the stealth system can seen below:

  • Tweaked the overall stealth experience by adjusting AI detection, the number of NPCs and their positioning, patrol pathing, camera detection and highlighting environmental opportunities to reduce player friction
  • Fixed an issue where players would get stuck in the hyperjump sequence towards Kijimi
  • Fixed an issue where the ‘Takeoff’ button prompt wouldn’t be shown after ‘The Wreck’ mission
  • Improved the position of the speeder camera when the FOV was increased
  • Improved the speeder’s response and reaction when called
  • Improved speeder collision with the environment to reduce being knocked off the speeder
  • Kerro’s Speakeasy – fixed an issue where the energy barrier was not disabled after successfully slicing the panel on Mirogana
  • Fixed an issue where players could not interact with the triangulation stone in Jet Kordo’s quest line on Toshara, and where the holotracker would not spawn in the Trailblazer

The dev team is continuing to address more of the issues going forward, so you can expect even more updates to arrive in the coming months – hope you appreciate the