Så kommer der nyt vampyr spil udviklet af Rebel Wolves og udgivet af Bandai Namco. Det er The Blood of Dawnwalker som er et dystert action RPG der foregår i det 14. århundrede. Dette bliver første kapitel i Rebel Wolves saga. Du finder den første gameplay trailer her: https://www.youtube.com/watch?v=HkICrJEVTjI
Under the full Wolf Moon, Rebel Wolves revealed the first look into the world of The Blood of Dawnwalker, its action RPG. The studio, co-founded by Konrad Tomaszkiewicz, director of The Witcher 3: Wild Hunt, set the game in an alternative 14th century, where feudal lords have been overthrown by a clique of powerful vampires. In this narrative sandbox players will forge their own story about saving their family… or taking whatever path their choices lead them down. The Blood of Dawnwalker is developed by Rebel Wolves in Unreal Engine 5 and published by Bandai Namco Entertainment for PlayStation 5, Xbox Series X|S and PC. Players can follow the game’s latest developments on the official website: dawnwalkergame.com.
14th century Europe. Bloody conflicts sweep the lands, and the Black Death comes for the survivors. In the wake of the disasters claiming thousands of lives, the decimated human population struggles for survival. It’s a moment of weakness. In Vale Sangora, somewhere in the forgotten corner of the Carpathian Mountains, vampires seize their opportunity to walk out of the shadows, overthrow the feudal lords and claim what they’ve been denied for centuries: freedom, and ultimate power that comes with it. Legends turn into reality, and history as we know it will never be the same.
The Blood of Dawnwalker is the first chapter of the Rebel Wolves’ original dark fantasy saga. You play as Coen, a young man turned into a Dawnwalker, forever treading the line between the world of day and the realm of night. Not fully human, not entirely a vampire, you have 30 days and nights to save your family, or swear revenge on your sire and destroy everyone standing in your way.
“Inspired by classic RPGs, we want players to feel the sense of urgency in an open world game. There are multiple approaches to saving Coen’s family with no clear division between main and side quests, you decide on how you spend the time.”, explains Konrad Tomaszkiewicz, Game Director and Co-Founder of Rebel Wolves. “Time is a resourceand with each quest progressing its passage, it is impossible to complete all stories and arcs before the dreadful deadline, making each playthrough unique. We call it a narrative sandbox.”
The freedom in gameplay is reflected in Coen’s very nature as a Dawnwalker. Depending on the time of day, players will have different skills, abilities and storyline outcomes. Players must choose: do they fight for humanity or embrace the cursed powers?