Det med at få det meste ud af en konsols ydeevne er tit snakken når et nyt spil udgives. Og nu er turen kommet til Call of Duty: WWII.

Spillet hævdes at skulle trække enhver lille kraft ud af de nye konsoller (Xbox One og Playstation 4). Og vi er ret sikre på der er hold i det. For det er spillets instruktør Michael Condrey der har udtalt sig om det. I kan se hvad han sagde lige her:

“We hope so. It’s a new generation of console games. A horsepower we hadn’t had access to when we were last in WWII. So we can do things to immerse players. It’s pretty exciting for players who haven’t played Call of Duty WWII games as their first experience. We absolutely hope this is that iconic reference point in their minds. In some ways, if it becomes to gamers what Saving Private Ryan was for me that would be an amazing accomplishment. That’s what we’re striving for.

“It’s a new lighting system, new audio system, new facial system, new destruction system. It’s been a really great push for us. Now we really squeeze every ounce of horsepower out of these platforms, so we’re really proud of how it looks.”

Så nu bliver det spændende at se hvo vildt Call of Duty: WWII bliver på Xbox One og Playstation 4 når det udgives den 3. November. Spillet udgives selvfølgelig også på PC.