Denne gang er titlen på videodagbogen Human After All hvor DONTNOD viser hvordan det menneskelige aspekt i at skabe en vampyr.
Join DONTNOD Entertainment in their studio once again, for another look into the Parisian studio’s signature creative process behind their upcoming action-RPG Vampyr. Dontnod Presents Vampyr – Episode III: Human After All introduces more exclusive gameplay footage, while focusing on the citizens of London and how each individual has been hand-crafted to feel as human as possible. This is the penultimate episode of this four-part webseries, produced and realized by the video department of Focus Home Interactive, with the final episode releasing next Thursday.
In Episode III: Human After All, DONTNOD reveals how integral each districts citizens are, both in terms of gameplay and narrative. Players will need to gain XP for Jonathan Reid to evolve new powers and grow stronger, but the most lucrative way to earn this is not through quests or defeating enemies in battle. Instead, the most effective way to get stronger is by killing and feeding on the various citizens living within the game’s four districts. Players are able to increase the XP from each citizen, by curing their illnesses and gaining more insight into their lives and emotions – but the price can be immense.
As explained by Stéphane Beauverger, Vampyr’s narrative director, players will hear the dying thoughts of every citizen they choose to sacrifice. This gives a bittersweet poignancy to every death, as DONTNOD wants players to not consider these citizens as nameless blood bags. In addition, each dead citizen will erode the status of the district they belonged to, with too many resulting in the population evacuating districts and causing them to be overrun by Skals and worse.