Det er ikke til at sige om der Ready Player One i initiativet fra Razer om at benytte følesansen mere i spil. De har lanceret Interhaptics hvor der findes et gratis SDK til dig der gerne vil udvikle i den retning.
Razer, the leading global lifestyle brand for gamers, today announced that the Interhaptics SDK and developer tools will now be made available to game studios and developers to use for free, allowing them to create an immersive haptics experience for games available on over 3 billion devices so far. Five months after its acquisition by Razer, Interhaptics is back with a revamped haptic authoring tool, exciting new features and four supported platforms for gaming.
Interhaptics first launched the Haptic Composer two years ago. Today, the haptic design tool is re-launching not only with its exclusive unique features, such as three different haptic perceptions (Vibration, Textures, and Stiffness), but also a brand-new UI, a library of premade haptic effects, and support for audio-to-haptics. Developers can extract haptic effects from audio and directly customize them with the Haptic Composer.
Game Studios and developers will have early access to the Haptic Composer as well as the SDK for designing, testing and playing haptics for DualSense™ wireless controller for PlayStation®5* (haptic feedback and adaptive triggers), as well as access to Meta Quest controllers, iOS, and Android smartphones for Unity Engine. This will allow game studios to create an unforgettable haptics experience for gamers on multiple platforms – all developers must do is import the audio, tweak it, and the haptics is ready to go.
“Great haptics in games improves gamers’ immersion, engagement and retention,” said Eric Vezzoli, CEO of Interhaptics. “Currently every OEM has their own unique or proprietary method to create a haptics experience for each device, which cannot easily be ported across different platforms, and is notoriously hard to implement. We have solved this issue, and together with Razer, we made sure that the Haptic Composer and the SDK are free for game studios and developers to use. We are excited to see how the game development industry will continue to push the boundaries of the gaming experience together with Interhaptics.”
Earlier this year, Razer acquired 100 percent of the shares of Go Touch VR SAS, also known as Interhaptics, the leading haptics development platform for game studios. Founded in 2017, Interhaptics’ mission is to deliver consistent, realistic, and immersive haptics solutions for PC, console, mobile and XR developers. It strives to provide developers with the essential tools guaranteeing quality, faster development, and cross-platform deployment.
Razer is always at the forefront of technology, creating products with the latest innovations to give gamers the most immersive gaming experience possible. Beginning with the Razer Nari Ultimate in 2018, Razer introduced its proprietary HyperSense technology to the world, demonstrating how high-fidelity haptics can deliver a deeper immersive experience for gaming, music and more, as seen recently in the Razer Kraken V3 HyperSense and the Razer Kraken V3 Pro HyperSense.
Together with Interhaptics, Razer continues to expand HyperSense across more products and to build the haptics ecosystem with game studios across multiple platforms together.
The Interhaptics SDK is available free from today at www.interhaptics.com.