Fans som har ventet på Kingdom Hearts III skulle udgives, syntes uden tvivl at ventetiden på spillet er lang. Nu kan vi fortælle at det ikke er helt uden grund spillet lader vente på sig.

Tetsuya Nomura som er blandt de høre herre i udviklingen af Kingdom Hearts III har udtalt sig til Gamespot om hvorfor det har taget så lang tid at udvikle spillet:

“There was a decision made to change to an external [engine]…Unreal Engine 4,”. So we switched over to that. Unfortunately there was a bit of time that needed to be rewinded and started over. So there was a bit of a setback there, but it was a decision that the company had to make, so it was inevitable.”

“We had a plan of the period that it’s going to take for us to create the content at the start of the project, and we laid out, after such and such years, we would need to add more personnel resources,”. We had submitted it to our headquarters and had it approved, but internal personnel is very limited, and there are various different projects that happen within our company, so unfortunately timing did not work out. So we had to make due with the timing that was appropriate for the company…the company makes the decisions, so unfortunately sometimes it is out of my control.”

Så en af hoved grundende til spilet er forsinket, er man har skiftet grafik motor til Unreal Engine 4 midt under udviklingen.

Nu håber vi på der ikke kommer flere forsinkelser. Nu er Kingdom Hearts III sat til at blive udgivet i 2018.