Så er det slut med Special Ammo i PvP playlister i Desitny. Ja så endda ikke helt. Det er en række af 3v3 playlisterne hvor du nu ikke længere spawner med Special Ammo. Der har ikke været større tilfredstillelse eller sorg ved ved at være enten afsender eller modtager af en velplaceret sniperskud lige efter du er spawnet. Det er så slut nu. Samtidig kan alle der lagswitcher godt forberede sig på at dø hurtigere og oftere. Der er nu er virtuel dommer indbygget der kigger på stabiliteten af din netforbindelse. Svinger den skal du forvente dine skud ikke connecter og at modstanderne har lettere ved at skyde dig. Samtidig kommer der Freelance playlister der ikke tillader team at joine. Vi har sakset en del af denne uges opdatering:

Special Ammo Inbound
Perhaps this has happened to you before:

You’re about to begin what you hope will be an epic fight in the Crucible. Your Fireteam materializes on the surface of your favorite map in a haze of luminous energy. The leader of your Fireteam plants a flag in the opening pose-down (maybe it’s even you), while you contemplate your favorite choke-point to set up shop. The match begins, and you’re on the run. You sprint down a lane that leads to that sweet spot where you always teach a clinic on how to kick some ass.

[BOOM – Headshot]

Looks like someone knew where you were headed and treated themselves to an easy first strike at your expense. And you rage… Oh, do you rage!

Have you ever wondered how the opening sprint might play out if that clever Sniper didn’t have bullets right at the outset? We’ve asked ourselves that question. Senior Designer Derek Carroll has the answer.

How will the February Update change the Special Ammo economy in the Crucible?

Derek: After the update, players will start certain matches without Special Ammo. Once the match has begun, those green Special crates will behave in the same ways you’re used to (although you may be looking for them a bit more).

What motivated the new ammo economy?

Derek: The PvP team wanted to increase the use of Primary weapons, especially at match-start. Sniper rifles and shotguns, in particular, inspire great happiness or sadness depending on which end of the weapon you find yourself. We wanted to somewhat delay that gratification (and sadification).

In which playlists will these changes be part of the new Meta?

Derek: Please don’t say “Meta.”

Meta, meta, meta (deal with it). Where will Snipers be shopping more urgently for their cans of whoop-ass?

Derek: All 3v3 playlists will feature the new Special Ammo behavior. Skirmish, Salvage, Elimination, Trials, and any rotating 3v3 playlists are covered. I will take special care to say that Rumble is not a 3v3 mode, and is safe from this change.

Why not 6v6? People get sniped there too you know!

Derek: There’s no proof of that. No, seriously, there are several reasons to limit this change to the 3v3 modes. First, the larger gametypes are generally less sensitive to initial conditions, which gives us more freedom to have Special Weapons going from the beginning. Also, smaller gametypes like Skirmish are a bit more hardcore, with more weight applied to each player in the match, so we felt we could try pushing Primary weapons for those initial engagements. Conversely, Control is the friendliest place to enter the Crucible, so we wanted to make sure that we don’t present new players with a fundamentally different game than what they’re used to.

Change is always met with debate – especially when it results in fewer kills for some of you. We welcome your voice in the conversation that is sure to ensue. If you’re one of those Snipers who is used to firing the first shot, don’t lose heart. You’ll still have many chances to ventilate some helmets.

Click on the link below to read the full This Week at Bungie:
https://www.bungie.net/7_This-Week-At-Bungie–02042016/en/News/News?aid=44307