EA åbner nu op for flere inkluderende og tilgængelige spiloplevelser ved at frigive deres fotosensitivitetsanalyseværktøj IRIS og yderligere fire patenter relateret til spiltilgængelighed til offentlig brug. Tiltagene skal hjælpe med at nedbryde barrierer i spilverdenen, specielt for spillere med forskellige handicap.

IRIS, udviklet af EA, analyserer og identificerer indhold, der kan påvirke fotosensitive spillere, hvilket er en vigtig ressource, da mindst 5% af verdens 50 millioner epilepsipatienter er fotosensitive. Værktøjet anvendes allerede i populære spil som EA SPORTS™ Madden NFL 24, EA SPORTS FC™ 24 og EA SPORTS™ WRC, og er designet til tidligt at kunne identificere potentielle problemer i udviklingsprocessen.

Ud over IRIS frigiver EA også teknologi fra fire yderligere patenter. Disse inkluderer systemer, der hjælper spillere med handicap, såsom automatiseret spillerkontrol ved inaktivitet, en tilpasset spilvejledning, et navigeringssystem og en animeret og personlig træner til spiloptimering.

Electronic Arts (NASDAQ: EA) is continuing to drive inclusive and accessible video gaming forward by open-sourcing an easy-to-use photosensitivity analysis tool and pledging to make public four more accessibility-related video game patents, which help to remove in-game barriers for players.

The photosensitivity analysis tool, IRIS, was developed by EA as part of its ongoing commitment to positive play, and automatically analyzes and identifies frames within videos that could potentially impact players who experience photosensitivity. According to the Epilepsy Society in the UK and the Epilepsy Foundation in the US, at least 5% of the 50 million[1] people worldwide with epilepsy are photosensitive, in addition to many other people who experience symptoms triggered by exposure to certain kinds of flashing lights.

IRIS was created with ease-of-access in mind, and it offers analysis that is quick to understand for those developing visual digital content. The tool makes it simpler to check content for flashing lights or rapidly changing spatial patterns. It also means developers can analyze content for potential photosensitivity issues early in the development pipeline. IRIS has already been used on select content within EA SPORTS™ Madden NFL 24, EA SPORTS FC™ 24 and EA SPORTS™ WRC, and the company plans to expand its use across additional visual content in future. The code for the software can be found here.

In addition to open sourcing IRIS, EA is also making technology from a further four patents available for royalty-free use, building on its industry-first accessibility patent pledge. First launched in August 2021, the pledge provides competitors and developers with free access to accessibility-related patented technology as part of EA’s desire to reduce or eliminate as many accessibility barriers as possible in video games. The four patents being released include technology that makes it easier for players to play, and remove in-game barriers. They are:

  1. Automated Player Control Takeover – A system that auto-detects when a player stops engaging with the game and converts their player-controlled character to a system-driven character resembling the player’s gameplay style. This technology can help aid people with disabilities (e.g., motor, cognitive, visual) that may experience moments during which they cannot immediately or sufficiently interact with a game.
  1. Adaptive Gaming Tutorial System – This intelligent and adaptive system provides players guidance on how to perform in-game commands and techniques in a way that is tailored to each players’ skill or play style. This technology can aid people with disabilities by providing custom guidance intended specifically to reduce their particular barriers with playing the game.
  1. Route Navigation System – First used in Mirror’s Edge™ Catalyst, this patent covers a system which generates navigation routes and displays navigation aiding lines to direct players through large and complex game environments. This technology is good for cognitive and visual accessibility, assisting players that may find it difficult to navigate through game worlds. 
  1. Animated and Personalized Coach for Video Games – A system that provides an animated and personalized coach that gives players in-game and out-of-game insights to improve their performance in the game. The animation of the coach makes it easier for players to digest and implement the insights, and helps players maximize their enjoyment of the game.

Kerry Hopkins, SVP, Global Affairs, at EA said: “Our patent pledge was created on the principle that everyone, no matter their background, should be able to enjoy video games. We are continuing to build on that pledge by open-sourcing our photosensitivity tool, IRIS, and opening up the use of additional patented technology which could help players with motor, cognitive, visual and/or other disabilities have a smoother game experience.

We want to enable developers across the community to break down barriers to participation, create safer, more inclusive, more accessible and ultimately more fun experiences for players worldwide.”

The opening up of this technology builds on previous accessibility initiatives, including the launch of the Electronic Arts accessibility portal, where players can learn about the accessibility features in Electronic Arts’ games, raise concerns and make suggestions for improvements. Last year, EA pledged six accessibility patents, which make it easier for more players to engage with a video game or device. It also open-sourced Fonttik, a tool that automatically identifies text in visual content and determines whether it meets specified size and contrast ratio criteria, making it easier to check that the text can be read by players with varying vision conditions. In 2021, EA’s first accessibility patent pledge announcement included the patented ‘Ping System’ used in Apex Legends™, where it has been overwhelmingly welcomed by players. 

[1] Source: World Health Organization