Dishonored 2 er ude i dag og vi har sakset et interview med skuespillerne bag.

Actor interviews Corvo & Emily
Emily Kaldwin – Erica LuttrellA precocious young girl when you first meet her, Emily Kaldwin is a benevolent Empress and highly skilled fighter when you see her again in Dishonored 2. She’s intelligent, bold, confident and complex – the kind of character that demands a powerful performance from the actress chosen to take on the role.
Who is Emily Kaldwin?
Emily is a remarkable young woman who has been through an awful lot. As a result of her past, she has trained herself – mind and body – in order to achieve her ends. Rather than let herself be destroyed by traumatic events, she made herself strong. Emily is incredibly tough and centered. She knows who she is and what she wants.

What’s your favorite thing about Emily?
Shadow Walk! It’s just so cool. But in all seriousness, there’s so much I admire about her character. I would love to be able to do everything she does. She’s essentially a superhero. I would love to be able to swordfight like she does, and her Mesmerize ability is just so gorgeous and eerie. But aside from her wonderful powers, her strength is just incredible. In the world you face so many challenges, and you have your insecurities and your difficulties. Playing a character like Emily really focuses you to your strongest point.

Any parting words for fans who are excited to step into the world of Dishonored 2?
Kick ass and take back what’s yours.

Read full interview here: http://bit.ly/2fRI0sX

 Corvo Attano – Stephen RusselOnce a silent protagonist, Corvo Attano returns in Dishonored 2 – but there’s a big difference. Not only is he 15 years older. Not only is he now both Royal Protector and Spymaster. Not only is he continuing to defend his daughter – the Empress Emily Kaldwin – from all kinds of threats. But in Dishonored 2, Corvo Attano now has a voice.

What draws you to a character like Corvo?
I think the complexity, the ambiguity. With a character like this I always wonder what he does when he isn’t at work. I suspect his work is never far from his mind. But when the day finally arrives that he’s able to put down his sword for good, I think he’ll only be too glad to do so. Because I think he has a very rich inner life and he’s more than just the job.

What’s it like to craft a performance for a character who already exists but didn’t have a voice in the first game?
The fact that he didn’t have a voice before was an interesting sidebar to the job, but otherwise it was something I put out of my mind for the most part. But the wealth of information and the backstory really helped inform choices that we made prior to recording in the studio. In the end it’s the writing that ultimately determines so much about performance. Voicing a character who was already so thoroughly thought out and rich made all the choices that much clearer.

Depending on how you play, Corvo’s dialogue will change. What was it like to bring multiple performances to the same character?
It was almost like having two distinctly separate jobs. And it was really a fun challenge in that respect. This was another aspect of the sessions where Wes’ direction was so valuable. Because sometimes the differences are surprisingly subtle in the read between the High Chaos and the Low Chaos versions.

Read the full interview here: http://bit.ly/2fZ24c3