Valheim er i sin Early Access periode på Steam. Men alligevel har spillet opnået en ret vild milepæl allerede.

Spillet har på en uge nået at sælge over 1 million kopier. Dette er ret vildt for et spil i den klasse. Læs meget mere om det i den officielle pressemeddelelse her:

SKÖVDE, Sweden – February 12th, 2021: Swedish distributor Coffee Stain Publishing, the team behind Deep Rock Galactic and Satisfactory, and Swedish game developer Iron Gate Studio, are delighted to reveal that their new game Valheim has surpassed over one million units sold, seeing it take pole position on the Global Top Sellers list on Steam. The exploration co-op survival viking game launched on Steam Early Access on February 2nd, and alongside its commercial success, Valheim has so far acquired almost 20,000 ‘Overwhelmingly Positive’ user reviews. 


On Sunday February 7th, Valheim became the fourth most played game on Steam, hosting over 130,000 peak concurrent users, surpassing Grand Theft Auto V, Apex Legends and Rocket League, according to the platform. Alongside critical and player acclaim, Valheim has also proven popular with some of the world’s biggest content creators, seeing over 127,000 peak viewers on Twitch on the evening of February 8th.


Created by Iron Gate Studio, the new Swedish developer, Valheim began as a one man passion project from CEO Richard Svensson in 2017, before expanding to a team of five in 2020. Coffee Stain, also headquartered in Skövde, came on board as publisher in 2018. Valheim is one of a number of global success stories to come from the small town of Skövde, with a population of just over 50,000, including Coffee Stain’s own ludicrous sensation Goat Simulator, and survival game Raft from Redbeet Interactive and Axolot Games.


Whilst Valheim has seen exceptional success so far, this is only the beginning, and Iron Gate Studio has already revealed a living Early Access roadmap, promising new biomes, new enemies, and improvements to combat, ships and more.

Richard Svensson, CEO, Iron Gate Studio, commented on the reasons behind Valheim’s success: “Valheim is a cooperative game about exploring a huge rather colorful world with very few borders or limits, that’s been released during a global pandemic when a lot of people are locked inside their homes and unable to see their friends and family. Hopefully being clubbed by a troll together will make them feel better,”” said Richard Svensson, CEO, Iron Gate Studio. “Thanks to an awesome publisher that allowed us to follow our vision and for understanding that you can’t rush creativity.” 


“When we signed Valheim and Iron Gate, which at the time was just Richard, we knew the game was awesome, but it has continued to surpass our expectations at every turn. When we’re scouting for games, solo developers and small teams stand out, because they come with a focused vision, and obvious talent, but with plenty of room for us to support,” said Sebastian Badylak, Executive Producer, Coffee Stain Publishing. “Valheim is a perfect example of what an agile, super talented team can achieve when you give them the room and tools to make what they want. This is just the beginning.”