|Corvo may manipulate the flow of time or possess the minds of rats, fish, dogs and humans so that he might trespass unnoticed. He’s able to run, climb and swim with uncanny agility; rapidly recover lost health; or become a feral “Blood Thirsty” brute fuelled by adrenaline.
As a combative force, Corvo can be terrifying. Equally, there is always the choice to achieve all objectives ghostlike, never seen and rarely heard. Corvo need never lay one finger on many of his targets. He may decide not to harm at all, instead bringing ruin or arrest upon his most powerful adversaries, ensuring their downfall without violence. Such shame is a fate worse than death for many of Dunwall’s elite citizens.
Corvo’s story is chock-full of twists and turns, in which characters painted as monsters may eventually prove to be invaluable allies, while those who first appear saintly are exposed as vipers. As Corvo, every choice you make, and every skill you make use of, impacts the events of the game in a way that dramatically affects the experience.
You may elect to leave Dunwall in chaos, with or without its rightful heir to the throne. Or, plan a much more thoughtful route, allowing Corvo to regain his sterling reputation. The “what if” charm of Dishonored 1 has kept fans discussing its myriad turns and outcomes since 2012.
A New AssassinBefore Dishonored 2 tracks the adventures of Emily and Corvo elsewhere in the Empire of the Isles, the critically acclaimed Dishonored DLC explores more of the secrets of Dunwall – some of which have direct hooks into Dishonored 2.
The wealth of new content begins with the Dunwall City Trials, a series of challenges that push Corvo’s extraordinary capabilities. Not only will the Dunwall City Trials keep your assassination repertoire in great shape for Karnaca in Dishonored 2, but it will also inspire you to go back into Dunwall and tackle missions with far greater confidence. Next time you encounter a Tallboy, executing a daring drop assassination should come naturally.
The saga of the Empire of Isles continues through The Knife of Dunwall and The Brigmore Witches DLCs. These story-driven add-ons re-introduce us to Daud, leader of the assassin group known as the Whalers. Like Corvo, Daud bears the mark of the Outsider, meaning that he, too, possesses supernatural powers. In addition to Corvo’s familiar Bend Time and Possession, Daud can locate runes and bone charms using Void Gaze and conjure an ally for combat using Summon Assassin. Daud’s version of Blink also includes the ability to pause time while positioning himself for his next move – a power that Corvo will have in Dishonored 2.
Becoming the assassin who killed Empress Jessamine is a chilling prospect, though we soon learn how sincerely Daud regrets his actions. In the opening scenes of The Knife of Dunwall, the Outsider offers clues as to how Daud might begin to redeem himself for the chaos instigated by his cold blade. He is given one name, Delilah, who he must pursue by exploring never-before-seen districts of Dunwall. It turns out that Delilah is the leader of the Brigmore Witches coven, and the center of our attention for the final DLC. Pay close attention when you play these add-ons, as you’ll meet characters who will become key players in Dishonored 2. The DLCs are also the first time the main character is voiced – which offers a taste of the kind of performances you can look forward to in Dishonored 2.