Det den tidligere arkitekt studerende Miro Straka der med hjælp fra Kunabi Brother (Blek & Frost) der to gange har vundet Apples Design Award som står bag Euclidean Skies. Det er efterfølgeren til Euclidean Lands. Det er som forgængeren et opgave og gåde spil som dette denne gang er med arkitektur der svæver i himlen. Det kommer 25. oktober til iOS til en pris på ca 40 kr.

Euclidean Skies combines floating architecture and a turn-based movement system to create a beautiful puzzle game that challenges the player to think about each structure from multiple viewpoints at once. Players twist and turn fantastic floating castles in order to outmaneuver enemies and navigate the silent protagonist to the exit of 40 elegant levels.

In the original game the levels were based on a system that requires symmetry. Like a Rubik’s Cube, many options were presented to the player, but the silhouette of the structure would remain constant. In Euclidean Skies, the puzzles can be ‘unfolded’ and reshaped further and further from the initial silhouette on the player’s journey to the solution. Now each level offers multiple solutions and each player’s unique path of discovery is visible in the castles.

Euclidean Skies uses Apple’s latest AR technology and lets players seamlessly switch to AR mode, where the game’s fantastic puzzle worlds float right in front of them. This way players can simply walk around the worlds and inspect them from different angles to plan their next crucial move.  

“Just two years ago I was a student working on small side projects and one of them turned into my first game Euclidean Lands. To my surprise it got over 5,000 positive reviews on the App Store and a lot of praise from critics, it was a dream come true”, says Miro Straka, developer of Euclidean Skies. “Since then I have been working full time on the follow-up and I can’t wait for people to discover all the new puzzles and toy around in the latest AR tech we used in the game”.