31. Attack!
- As we push on through the eerie, empty labs, a pizza box we pass by suddenly leaps into action just like Dr. Bellamy’s coffee cup did. We swing wildly with our wrench until the creature is a mess of goo on the ground. We’ll need to be on the lookout for duplicate items in our environment from now on.
32. That Bird Is Grounded
- We make it to the area that should have been the roof where the helicopter was, but now it’s just a dimly lit, half-assembled version of itself. There is no skyline. The chopper sits stationary in a large glass room. The glass looks just like the windows in Morgan’s apartment, which means it’s safe to say we never took any trips in this beautiful bird. It was all faked. On the other side of the room is the door to the TranStar building rooftop access.
33. Was Any of It Real?
- Stepping into what we had previously believed to be the TranStar building, we see a mocked up office setting in a state of disrepair. Sparks fly from the elevator, bits of the floor are rising and falling in jerky motions, as though trying to follow a track and meeting resistance. Whatever was causing the rooms to reset themselves is glitching out. Entering the elevator to get back to the testing area we were in before proves our theory correct. The door does not shut, though the sound of floors whirring by filters through speakers. We watch as the entire room shifts around to create the space where we met up with Alex the day before.
34. Ever Feel like You’re Being Watched?
- The testing rooms are locked, but the security booth we passed by yesterday is now open, and passing through allows us to see life from Bellamy’s side of the glass. The lab is dark and mostly silent as we poke through the scientist’s belongings. It’s only when we step past one of the testing rooms that we are startled out of our cautious search. An alien that had previously been disguised as a chair throws itself at the glass and breaks through.
35. Meet the Mimic
- After we’ve taken care of the alien, January’s calls us on the TranScribe once more to tell us that we just encountered a Mimic, and it does exactly what the name implies.
36. Stay On Your Toes
- Fighting with a Mimic means keeping your head on a swivel. These nimble little aliens will leap and slide all around a space to get a better angle on you. They can stretch their bodies out to hit you from a distance, and they can retreat to take on a different form if the fight isn’t going their way. They will also travel in packs if they can, and you do not want to get surrounded by them.
37. Divide and Conquer
- Heading back to our original path we make it to a decontamination room before hitting what appears to be office space. As we wait for the decontamination process to complete, a terrified TranStar employee throws himself at the glass in front of us, only to be quickly taken down by a Mimic and turned into a husk like Patricia Varma. As we watch, the Mimic that killed him splits into four separate entities and all four race off to hide in different locations. January calls us again to tell us this is how they were able to take over the station so quickly. Once they started multiplying no one could stop them.
38. Violation of Privacy
- Searching through people’s computers will provide a wealth of information. You might find codes to safes or doors, you might get a new side objective to complete, you might learn more about the situation on Talos I and the brewing suspicions among the TranStar employees. It pays to be a snoop in Prey. In one email we learn that every day, Morgan’s memories are reset back to March 15, 2032 – the day we believed it was when the game started.
39. Not So Little
- Where the Mimics are small and mostly pretty easily managed (unless a group of them catch you by surprise), the Phantoms are much larger and more humanoid, and certainly not to be taken lightly. We get our first look at these towering aliens when we exit the Simulation Lab and head into the Neuromod Division. We see it directly in front of us, standing behind a window. It’s only there for a moment before it blinks away and vanishes from sight, but a glimpse was all we needed to see that it wasn’t something we want to tangle with at this point.
40. I’m Rubber, You’re GLOO
- We round the corner into the Neuromod Division central lobby and find a corpse on the ground surrounded by strange hardened blobs. Sitting at the body’s side is our first real gadget (sorry, wrench, you don’t count): the GLOO Cannon. A stack of GLOO canisters are piled near the weapon and one more can be found by climbing up the tipped over tower next to the Security Booth and searching the corpse of the TranStar Employee who thought they would be safe by getting to higher ground.
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